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This past weekend I returned once again to VGM Con in Minneapolis, MN and held a technical talk about Interactive Music in Unreal Engine.

I wanted to give attendees an entry-level look at what interactive music is, and how to get started with building custom music systems in Unreal Engine using MetaSounds and Quartz. Here are the slides from the presentation for anyone who would like to review them, along with my example UE5 project.

I plan to put out more example projects soon.


UE5 Project — created with Unreal Engine 5.2 Preview 2

Additional Resources:

@DanReynoldsAudio on YouTube

Introduction to MetaSounds — Dave Raybould

Begin Play | Audio Engine Schematic — Epic Games

Creating MetaSound Nodes in C++ — Epic Games

Quartz Music System Introduction — Epic Games

UE Audio Communities

Epic Developer Community — audio board

Unreal Slackers Discord Server — #audio channel

Unreal Engine Audio Tips & Tricks — Facebook group